BCGH

$ ls /browser-classics — 12 projects indexed, 0 hosted

Play classic games in your browser.

An unofficial index of fan-made and open-source browser ports. Every entry tells you where it lives, what to expect, and what to check before you click. We link out — we don't host games.

Classic games that run in a browser tab

Abstract pixel artwork representing Skate 3 browser project
#001 · Skate

Skate 3

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED] [TRENDING]

A fan-made skate. 3 remake that runs in a browser tab — the one from the viral thread.

type: fan recreation play: desktop + mobile load: ~30s–3min multiplayer: unknown last verified: Oct 9, 2026

The page names no author and links no source code, so we can't vouch for what it serves once you leave.

Abstract pixel artwork representing Call of Duty: Zombies browser project
#002 · Call of Duty

Call of Duty: Zombies

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED] [TRENDING]

A Wolfenstein-style PICO-8 demake of the classic wave-survival zombie mode, made by one fan.

type: fan demake play: desktop + mobile load: ~5–15s multiplayer: none last verified: Oct 9, 2026

It's a tiny fan demake in the spirit of the mode — original pixel art, not the original maps.

Abstract pixel artwork representing Halo browser project
#003 · Halo

Halo

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED] [TRENDING]

A fan-made Game Boy Color demake of the 2001 campaign — top-down, chiptune, and playable in a tab.

type: fan demake play: desktop + mobile load: ~10–20s multiplayer: none last verified: Oct 9, 2026

An in-browser emulator runs the demake; the page also offers the fan project's own build files.

Abstract pixel artwork representing Grand Theft Auto: Vice City browser project
#004 · Grand Theft Auto

Grand Theft Auto: Vice City

[PARTIAL] [EXTERNAL] [TIER B · UNVETTED]

A WebAssembly build of the reverse-engineered reVC engine — demo mode, or bring your own game data.

type: engine port play: desktop + mobile load: ~1–5min + setup multiplayer: none last verified: Oct 9, 2026

This project was once restructured after a takedown request; what it serves has changed before and may change again.

Abstract pixel artwork representing Quake browser project
#005 · Quake

Quake

[PLAYABLE] [EXTERNAL] [TIER A · CHECKED]

The 1996 shareware episode running on a WebAssembly port of the original engine.

type: engine port play: desktop load: ~15–40s multiplayer: none last verified: Oct 9, 2026

Mouse-look needs pointer lock — the browser will ask before the game can grab your cursor.

Abstract pixel artwork representing Half-Life browser project
#006 · Half-Life

Half-Life

[PARTIAL] [EXTERNAL] [TIER A · CHECKED]

The open-source Xash3D engine compiled to WebAssembly — bring your own game files.

type: engine port play: desktop load: engine ~20s + your files multiplayer: online last verified: Oct 9, 2026

Nothing plays until you supply your own game folder, so first-timers should budget ten minutes.

Abstract pixel artwork representing Minecraft Classic browser project
#007 · Minecraft

Minecraft Classic

[PLAYABLE] [EXTERNAL] [TIER A · CHECKED]

The 2009 creative build, re-released for the browser by the studio itself — 32 blocks, original bugs.

type: publisher re-release play: desktop + chromebook load: ~5–15s multiplayer: online last verified: Oct 9, 2026

The gentlest entry on this page: it's the rights holder's own free re-release.

Abstract pixel artwork representing Doom & Doom II browser project
#008 · Doom

Doom & Doom II

[PLAYABLE] [EXTERNAL] [TIER A · CHECKED]

The shareware-era shooter on a WebAssembly source port, with free Freedoom content built in.

type: engine port play: desktop load: ~20–45s multiplayer: none last verified: Oct 9, 2026

Needs WebGL; on older machines the canvas can sit black until a refresh.

Abstract pixel artwork representing Wolfenstein 3D browser project
#009 · Wolfenstein

Wolfenstein 3D

[PARTIAL] [EXTERNAL] [TIER A · CHECKED]

The 1992 shareware episode raycast in your browser — your phone becomes the controller.

type: engine port play: desktop load: ~10–20s multiplayer: none last verified: Oct 9, 2026

It's a shared-display experiment: the game shows on the big screen while a phone steers. Great demo, odd daily driver.

Abstract pixel artwork representing Counter-Strike 1.6 browser project
#010 · Counter-Strike

Counter-Strike 1.6

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED]

The 2003 competitive classic running in a tab, straight onto live public servers.

type: engine port play: desktop load: ~30–90s first join multiplayer: online last verified: Oct 9, 2026

A closed-source site streaming the full client — we can't audit it, and you're playing on third-party servers.

Abstract pixel artwork representing Super Mario 64 browser project
#011 · Super Mario

Super Mario 64

[NO LINK YET] [EXTERNAL]

Browser ports of this one appear and vanish constantly. We're tracking candidates.

type: unverified play: — load: — multiplayer: unknown last verified: Oct 9, 2026

No destination has passed our checks — so there's no link here on purpose.

No link listed — under review
Abstract pixel artwork representing The Legend of Zelda: Ocarina of Time browser project
#012 · The Legend of Zelda

The Legend of Zelda: Ocarina of Time

[NO LINK YET] [EXTERNAL]

Fan browser builds exist on and off — none has survived our verification pass.

type: unverified play: — load: — multiplayer: unknown last verified: Oct 9, 2026

No destination has passed our checks — so there's no link here on purpose.

No link listed — under review

No entries match. Reset via the full index.

These projects are made by their own communities. We're not affiliated with the publishers or developers of the games referenced here.

What to check before you open a project

Curated, not scraped.

Every listing is opened, loaded and checked by a person. Each card carries the date it was last verified, so you can see what's fresh and what wasn't.

Links out — nothing hosted here.

We don't host, mirror, upload or bundle game files. Each card sends you to the project that does. Nothing to download from us, nothing to sign up for.

Honest status labels.

Working, partial, or no link at all. We'd rather label a rough project honestly than sell you a promise. Entries that fail our checks stay listed without a link, so the page stops rotting silently.

Desktop and mobile notes.

A lot of these projects want a keyboard and a real screen. We tell you which ones work on a trackpad, which need a mouse, and which are fine on a phone.

How this directory works

Pick a game

Browse by genre or series. Every card names the exact project type — engine port, fan recreation, community remake — so you know what you're clicking into.

Read the card

Status, last verified, typical load time, controls, multiplayer, device notes and known issues. Thirty seconds here saves you a broken tab.

Follow the link

The game opens on its own site, in its own project. We're the signpost, not the destination.

What this site is

An unofficial, curated index of independent fan-made projects that run classic PC and console games in a web browser. We write the descriptions; somebody else builds the projects. We link out, we do not host.

What this site is not

Not a game host. Not a download site. Not affiliated with, sponsored by, or endorsed by any publisher. We do not store ROMs, ISOs, game data, or mods, and we never ask you to hand over a copy of a game.

Before you click

Some linked projects load code from third-party CDNs, may run ads, may log IP addresses, and may break without notice. If a link stops working or looks suspicious, use Report Link — we will review it. Treat every destination as untrusted until you have read its own terms.

For parents and teachers

These destinations are outside our control and are not reviewed or endorsed for classroom use. Review destinations yourself before sending a student to them.

Frequently asked questions

Does this site host or download any games?

No. We're a directory. Every card links to a project built and hosted by someone else. We don't upload, mirror or bundle any game files, and there's nothing to download from us.

Are these versions made by the original publishers?

With rare exceptions that we label clearly, no. Almost everything here is an unofficial community or fan project. Game names are used only to describe which project is which. All trademarks belong to their respective owners.

Why did my game stop working?

Community projects break. Web tech moves, ad networks change, hosts go away. Every card shows the date we last checked it, so a stale entry is visible rather than hidden. If something broke since we last looked, tell us via the report page and we'll re-check.

Will these work on my phone or school laptop?

Read the device notes on the card. Most of these want a desktop browser and a keyboard. Where something works on mobile, we say so, and where it doesn't, we say that too.

Is it safe to play?

Use your own judgement. We check that a page loads and list what you'll run into on it, but we don't control any linked site and we can't make promises on their behalf.

How do I get a game removed?

If you hold the rights to something listed here, use the report page with the URL. We drop links on request, no questions asked.