Skate 3
A fan-made skate. 3 remake that runs in a browser tab — the one from the viral thread.
The page names no author and links no source code, so we can't vouch for what it serves once you leave.
$ ls /browser-classics — 12 projects indexed, 0 hosted
An unofficial index of fan-made and open-source browser ports. Every entry tells you where it lives, what to expect, and what to check before you click. We link out — we don't host games.
A fan-made skate. 3 remake that runs in a browser tab — the one from the viral thread.
The page names no author and links no source code, so we can't vouch for what it serves once you leave.
A Wolfenstein-style PICO-8 demake of the classic wave-survival zombie mode, made by one fan.
It's a tiny fan demake in the spirit of the mode — original pixel art, not the original maps.
A fan-made Game Boy Color demake of the 2001 campaign — top-down, chiptune, and playable in a tab.
An in-browser emulator runs the demake; the page also offers the fan project's own build files.
A WebAssembly build of the reverse-engineered reVC engine — demo mode, or bring your own game data.
This project was once restructured after a takedown request; what it serves has changed before and may change again.
The 1996 shareware episode running on a WebAssembly port of the original engine.
Mouse-look needs pointer lock — the browser will ask before the game can grab your cursor.
The open-source Xash3D engine compiled to WebAssembly — bring your own game files.
Nothing plays until you supply your own game folder, so first-timers should budget ten minutes.
The 2009 creative build, re-released for the browser by the studio itself — 32 blocks, original bugs.
The gentlest entry on this page: it's the rights holder's own free re-release.
The shareware-era shooter on a WebAssembly source port, with free Freedoom content built in.
Needs WebGL; on older machines the canvas can sit black until a refresh.
The 1992 shareware episode raycast in your browser — your phone becomes the controller.
It's a shared-display experiment: the game shows on the big screen while a phone steers. Great demo, odd daily driver.
The 2003 competitive classic running in a tab, straight onto live public servers.
A closed-source site streaming the full client — we can't audit it, and you're playing on third-party servers.
Browser ports of this one appear and vanish constantly. We're tracking candidates.
No destination has passed our checks — so there's no link here on purpose.
Fan browser builds exist on and off — none has survived our verification pass.
No destination has passed our checks — so there's no link here on purpose.
No entries match. Reset via the full index.
These projects are made by their own communities. We're not affiliated with the publishers or developers of the games referenced here.
Every listing is opened, loaded and checked by a person. Each card carries the date it was last verified, so you can see what's fresh and what wasn't.
We don't host, mirror, upload or bundle game files. Each card sends you to the project that does. Nothing to download from us, nothing to sign up for.
Working, partial, or no link at all. We'd rather label a rough project honestly than sell you a promise. Entries that fail our checks stay listed without a link, so the page stops rotting silently.
A lot of these projects want a keyboard and a real screen. We tell you which ones work on a trackpad, which need a mouse, and which are fine on a phone.
Browse by genre or series. Every card names the exact project type — engine port, fan recreation, community remake — so you know what you're clicking into.
Status, last verified, typical load time, controls, multiplayer, device notes and known issues. Thirty seconds here saves you a broken tab.
The game opens on its own site, in its own project. We're the signpost, not the destination.
An unofficial, curated index of independent fan-made projects that run classic PC and console games in a web browser. We write the descriptions; somebody else builds the projects. We link out, we do not host.
Not a game host. Not a download site. Not affiliated with, sponsored by, or endorsed by any publisher. We do not store ROMs, ISOs, game data, or mods, and we never ask you to hand over a copy of a game.
Some linked projects load code from third-party CDNs, may run ads, may log IP addresses, and may break without notice. If a link stops working or looks suspicious, use Report Link — we will review it. Treat every destination as untrusted until you have read its own terms.
These destinations are outside our control and are not reviewed or endorsed for classroom use. Review destinations yourself before sending a student to them.
No. We're a directory. Every card links to a project built and hosted by someone else. We don't upload, mirror or bundle any game files, and there's nothing to download from us.
With rare exceptions that we label clearly, no. Almost everything here is an unofficial community or fan project. Game names are used only to describe which project is which. All trademarks belong to their respective owners.
Community projects break. Web tech moves, ad networks change, hosts go away. Every card shows the date we last checked it, so a stale entry is visible rather than hidden. If something broke since we last looked, tell us via the report page and we'll re-check.
Read the device notes on the card. Most of these want a desktop browser and a keyboard. Where something works on mobile, we say so, and where it doesn't, we say that too.
Use your own judgement. We check that a page loads and list what you'll run into on it, but we don't control any linked site and we can't make promises on their behalf.
If you hold the rights to something listed here, use the report page with the URL. We drop links on request, no questions asked.