BCGH

$ ls /games — full index

All Classic Games, One Hub

Every entry we've checked, with its status, source type and last-verified date. Entries without a link are tracked but didn't pass our checks.

Abstract pixel artwork representing Skate 3 browser project
#001 · Skate

Skate 3

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED] [TRENDING]

A fan-made skate. 3 remake that runs in a browser tab — the one from the viral thread.

type: fan recreation play: desktop + mobile load: ~30s–3min multiplayer: unknown last verified: Oct 9, 2026

The page names no author and links no source code, so we can't vouch for what it serves once you leave.

Abstract pixel artwork representing Call of Duty: Zombies browser project
#002 · Call of Duty

Call of Duty: Zombies

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED] [TRENDING]

A Wolfenstein-style PICO-8 demake of the classic wave-survival zombie mode, made by one fan.

type: fan demake play: desktop + mobile load: ~5–15s multiplayer: none last verified: Oct 9, 2026

It's a tiny fan demake in the spirit of the mode — original pixel art, not the original maps.

Abstract pixel artwork representing Halo browser project
#003 · Halo

Halo

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED] [TRENDING]

A fan-made Game Boy Color demake of the 2001 campaign — top-down, chiptune, and playable in a tab.

type: fan demake play: desktop + mobile load: ~10–20s multiplayer: none last verified: Oct 9, 2026

An in-browser emulator runs the demake; the page also offers the fan project's own build files.

Abstract pixel artwork representing Grand Theft Auto: Vice City browser project
#004 · Grand Theft Auto

Grand Theft Auto: Vice City

[PARTIAL] [EXTERNAL] [TIER B · UNVETTED]

A WebAssembly build of the reverse-engineered reVC engine — demo mode, or bring your own game data.

type: engine port play: desktop + mobile load: ~1–5min + setup multiplayer: none last verified: Oct 9, 2026

This project was once restructured after a takedown request; what it serves has changed before and may change again.

Abstract pixel artwork representing Quake browser project
#005 · Quake

Quake

[PLAYABLE] [EXTERNAL] [TIER A · CHECKED]

The 1996 shareware episode running on a WebAssembly port of the original engine.

type: engine port play: desktop load: ~15–40s multiplayer: none last verified: Oct 9, 2026

Mouse-look needs pointer lock — the browser will ask before the game can grab your cursor.

Abstract pixel artwork representing Half-Life browser project
#006 · Half-Life

Half-Life

[PARTIAL] [EXTERNAL] [TIER A · CHECKED]

The open-source Xash3D engine compiled to WebAssembly — bring your own game files.

type: engine port play: desktop load: engine ~20s + your files multiplayer: online last verified: Oct 9, 2026

Nothing plays until you supply your own game folder, so first-timers should budget ten minutes.

Abstract pixel artwork representing Minecraft Classic browser project
#007 · Minecraft

Minecraft Classic

[PLAYABLE] [EXTERNAL] [TIER A · CHECKED]

The 2009 creative build, re-released for the browser by the studio itself — 32 blocks, original bugs.

type: publisher re-release play: desktop + chromebook load: ~5–15s multiplayer: online last verified: Oct 9, 2026

The gentlest entry on this page: it's the rights holder's own free re-release.

Abstract pixel artwork representing Doom & Doom II browser project
#008 · Doom

Doom & Doom II

[PLAYABLE] [EXTERNAL] [TIER A · CHECKED]

The shareware-era shooter on a WebAssembly source port, with free Freedoom content built in.

type: engine port play: desktop load: ~20–45s multiplayer: none last verified: Oct 9, 2026

Needs WebGL; on older machines the canvas can sit black until a refresh.

Abstract pixel artwork representing Wolfenstein 3D browser project
#009 · Wolfenstein

Wolfenstein 3D

[PARTIAL] [EXTERNAL] [TIER A · CHECKED]

The 1992 shareware episode raycast in your browser — your phone becomes the controller.

type: engine port play: desktop load: ~10–20s multiplayer: none last verified: Oct 9, 2026

It's a shared-display experiment: the game shows on the big screen while a phone steers. Great demo, odd daily driver.

Abstract pixel artwork representing Counter-Strike 1.6 browser project
#010 · Counter-Strike

Counter-Strike 1.6

[PLAYABLE] [EXTERNAL] [TIER B · UNVETTED]

The 2003 competitive classic running in a tab, straight onto live public servers.

type: engine port play: desktop load: ~30–90s first join multiplayer: online last verified: Oct 9, 2026

A closed-source site streaming the full client — we can't audit it, and you're playing on third-party servers.

Abstract pixel artwork representing Super Mario 64 browser project
#011 · Super Mario

Super Mario 64

[NO LINK YET] [EXTERNAL]

Browser ports of this one appear and vanish constantly. We're tracking candidates.

type: unverified play: — load: — multiplayer: unknown last verified: Oct 9, 2026

No destination has passed our checks — so there's no link here on purpose.

No link listed — under review
Abstract pixel artwork representing The Legend of Zelda: Ocarina of Time browser project
#012 · The Legend of Zelda

The Legend of Zelda: Ocarina of Time

[NO LINK YET] [EXTERNAL]

Fan browser builds exist on and off — none has survived our verification pass.

type: unverified play: — load: — multiplayer: unknown last verified: Oct 9, 2026

No destination has passed our checks — so there's no link here on purpose.

No link listed — under review

No entries match the current filter.